Unity Shader, Shader And Graphic Design, Game Design, Unity 6
Unity Shader Design with Unity 6, the content is given as follows:
What you’ll learn
- Student will learn how to work with Unity Shader.
- Student can create different shading effects in Unity when they finish this course.
- Student will get used to Unity shader concepts such as: material, property, Pass, GrabPass, Texutre Map, Normal Map,.
- Student will have the background to continue their study with more complicated shading techniques.
- Student can create their own shader effect and sell it on the Unity Asset Store.
- Student will have their own porfolio in their CV and it will be helpful with their job application.
Course Content
- Chapter 1: Basic Components and Structure in Unity Shader –> 7 lectures • 22min.
- Chapter 2: Using Property in Shader –> 3 lectures • 19min.
- Chapter 3: Texture Mapping in Shader –> 5 lectures • 17min.
- Chapter4: Lighting Function –> 3 lectures • 15min.
- Chapter 5: Physically Based Render –> 5 lectures • 13min.
- Chapter6: Vertex Function –> 3 lectures • 17min.
- Chapter 7: Fragment Shader and Grab Pass –> 5 lectures • 32min.
- Chapter 8: Screen Effect with Render Texture –> 2 lectures • 13min.
- Unity Shader Graph –> 2 lectures • 12min.
Requirements
Unity Shader Design with Unity 6, the content is given as follows:
Section 1: Basic Components and Structure in Unity Shader
Lecture 1:Lecture 2: Install Unity
Lecture 2:Lecture 3: Unity User Interface
Lecture 3:Lecture 4: Basic Control in Unity
Lecture 4:Create Your First Shader
Lecture 5:”Property” Concept in Shader
Lecture 6:Add “Property” to Your First Shader
Section 2: Using Property in Shader
Lecture 7:Normal Mapping In Shader
Lecture 8:_MainTex Property
Lecture 9:Create Property and Holo Graphic Shader
Section 3: Texture Mapping in Shader
Lecture 10:Add Texture to Your Shader
Lecture 11:Scrolling Texture with UV Value (Cont.)
Lecture 12:Scrolling Texture with UV Values (Cont.)
Lecture 13:Create Transparent Object with Shader
Section 4: Lighting Function
Lecture 14:Diffuse Lighting
Lecture 15:Phong Lighting
Lecture 16:Phong Lighting (Cont.)
Section 5: Physically Based Render
Lecture 17:Metallic Shader
Lecture 18:Transparent Shader
Lecture 19:Fading Shader
Lecture 20:Cutout Shader Material
Lecture 21:Mirror Shader
Section 6: Vertex Function
Lecture 22:Vertex Color
Lecture 23:Extrude Vertex
Lecture 24:Dynamic Vertex Position
Section 7: Fragment Shader and Grab Pass
Lecture 25:First Vertex and Fragment Shader
Lecture 26:Grab Pass to Draw Behind Object
Lecture 27:GrabPass with Stained Glass Texture
Section 8: Screen Effect with Render Texture
Screen Effect and Blend Texture Effect
Thank you and enjoy your course!!!