Introduction to Computer Game Graphic with Unity Shader

Unity Shader, Shader And Graphic Design, Game Design, Unity 6

Unity Shader Design with Unity 6, the content is given as follows:

What you’ll learn

  • Student will learn how to work with Unity Shader.
  • Student can create different shading effects in Unity when they finish this course.
  • Student will get used to Unity shader concepts such as: material, property, Pass, GrabPass, Texutre Map, Normal Map,.
  • Student will have the background to continue their study with more complicated shading techniques.
  • Student can create their own shader effect and sell it on the Unity Asset Store.
  • Student will have their own porfolio in their CV and it will be helpful with their job application.

Course Content

  • Chapter 1: Basic Components and Structure in Unity Shader –> 7 lectures • 22min.
  • Chapter 2: Using Property in Shader –> 3 lectures • 19min.
  • Chapter 3: Texture Mapping in Shader –> 5 lectures • 17min.
  • Chapter4: Lighting Function –> 3 lectures • 15min.
  • Chapter 5: Physically Based Render –> 5 lectures • 13min.
  • Chapter6: Vertex Function –> 3 lectures • 17min.
  • Chapter 7: Fragment Shader and Grab Pass –> 5 lectures • 32min.
  • Chapter 8: Screen Effect with Render Texture –> 2 lectures • 13min.
  • Unity Shader Graph –> 2 lectures • 12min.

Introduction to Computer Game Graphic with Unity Shader

Requirements

Unity Shader Design with Unity 6, the content is given as follows:

Section 1: Basic Components and Structure in Unity Shader

Lecture 1:Lecture 2: Install Unity

Lecture 2:Lecture 3: Unity User Interface

Lecture 3:Lecture 4: Basic Control in Unity

Lecture 4:Create Your First Shader

Lecture 5:”Property” Concept in Shader

Lecture 6:Add “Property” to Your First Shader

 

Section 2: Using Property in Shader

Lecture 7:Normal Mapping In Shader

Lecture 8:_MainTex Property

Lecture 9:Create Property and Holo Graphic Shader

 

Section 3: Texture Mapping in Shader

Lecture 10:Add Texture to Your Shader

Lecture 11:Scrolling Texture with UV Value (Cont.)

Lecture 12:Scrolling Texture with UV Values (Cont.)

Lecture 13:Create Transparent Object with Shader

Section 4: Lighting Function

Lecture 14:Diffuse Lighting

Lecture 15:Phong Lighting

Lecture 16:Phong Lighting (Cont.)

Section 5: Physically Based Render

Lecture 17:Metallic Shader

Lecture 18:Transparent Shader

Lecture 19:Fading Shader

Lecture 20:Cutout Shader Material

Lecture 21:Mirror Shader

Section 6: Vertex Function

Lecture 22:Vertex Color

Lecture 23:Extrude Vertex

Lecture 24:Dynamic Vertex Position

Section 7: Fragment Shader and Grab Pass

Lecture 25:First Vertex and Fragment Shader

Lecture 26:Grab Pass to Draw Behind Object

Lecture 27:GrabPass with Stained Glass Texture

Section 8: Screen Effect with Render Texture

Screen Effect and Blend Texture Effect

 

Thank you and enjoy your course!!!

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