Learn Modeling, Texture Painting and Particle System
Welcome to the exciting world of 3D modeling with Blender 4.0! This class is designed to take you from a beginner to an advanced level in less then two hours We’ll navigate through many key blocks: modeling, sculpting, texture painting, texturing and particle system mastery. Get ready to witness the evolution of a default Blender cube into a vibrant and dynamic 3D character, all while unlocking the secrets of texture creation and particle system wizardry.
What you’ll learn
- Essential 3D modeling skills using Blender 4.0..
- We will delve into the details of the Particle System and explore how you can create chubby fur..
- Application of newfound skills for personal and professional projects..
- A fun and creative approach to expressing yourself through digital artistry..
- Texture painting even without painting skills.
- Illuminating specific areas with diverse light sources..
- Confidence in utilizing Blender for your creative endeavors..
Course Content
- Introduction –> 13 lectures • 1hr 32min.
Requirements
Welcome to the exciting world of 3D modeling with Blender 4.0! This class is designed to take you from a beginner to an advanced level in less then two hours We’ll navigate through many key blocks: modeling, sculpting, texture painting, texturing and particle system mastery. Get ready to witness the evolution of a default Blender cube into a vibrant and dynamic 3D character, all while unlocking the secrets of texture creation and particle system wizardry.
Firstly, we’re going to delve into the world of modeling and sculpting, where beginner-friendly techniques will help us turn a Blender cube into an impressive penguin on a skateboard.
Then, we’ll focus on establishing the lighting to enhance the quality of the scene.
In block number 3, we’ll dive into Texture Painting. If you’ve never explored this section before and have been hesitant to do so, fear not after this class. With simple examples, I’ll explain the process of creating our first texture, painting, and applying it to our model.
Next up is creating realistic fur. We’ll explore the particle system and, step by step, cover our entire penguin with fur, giving our work a professional touch. After this section, the Particle System won’t be intimidating anymore.
And we won’t stop there. In the last section, we’ll apply realistic materials to our skateboard.
All in all, you’ll be very proud of the final result you’ll achieve