Learn to Create a Multiplayer shooter in Unity using Netick

Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide!

Greetings, fellow indie game developer! If you’re keen on mastering the creation of a 3D multiplayer game using Netick, you’ve come to the right place. Welcome aboard!

What you’ll learn

  • Learn How client-server interaction in multiplayer games.
  • How to build your first polished multiplayer games.
  • How to use Netick and use It to build high quality multiplayer games.
  • Writing Clean code architecture for games.
  • Learn Unity Netcodes comparison for your needs.

Course Content

  • Introduction – Client/Server in Multiplayer games –> 5 lectures • 14min.
  • Project Creation –> 3 lectures • 35min.
  • Gameplay Implementation –> 49 lectures • 6hr 30min.
  • Bonus –> 5 lectures • 14min.
  • Closing –> 2 lectures • 1min.

Learn to Create a Multiplayer shooter in Unity using Netick

Requirements

Greetings, fellow indie game developer! If you’re keen on mastering the creation of a 3D multiplayer game using Netick, you’ve come to the right place. Welcome aboard!

In this comprehensive Udemy course, we’ll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.

Rest assured, you won’t miss a beat! This course will stay updated to reflect any significant API changes.

If you’re wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.

 

Key Course Highlights:

  • Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.
  • Implementing direct matchmaking functionalities, including hosting rooms, joining rooms
  • Developing respawn logic for seamless player re-entry into the game.
  • Crafting clean and scalable code architecture.
  • Creating match timers and end-game logic.
  • Managing player damage and health mechanics.
  • Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.
  • Learning how to simulate lag for effective testing.
  • Constructing a dynamic scoreboard.
  • Continuous updates to accommodate any major API changes.
  • How to utilize Unity Package Manager actively
  • Learn Lag Compensation vs default PhysX
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