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Unity Input System

Building a Professional FPS Controller & Rebinding System

I’m Tee, one of the game developers at IOdaw Games.

What you’ll learn

Course Content

Requirements

I’m Tee, one of the game developers at IOdaw Games.

We’ve designed this course to not only give you the skills to “make the new Input System work” but also the tips to “make it professional.”

In this series, we aren’t going to be using the Unity Player Input component. We aren’t just going to drag and drop a script and call it a day. We are going to adopt a code-driven workflow used by professional studios. We will generate C# classes directly from our Input Assets, giving us strong typing and total control over our code.

What we will build together:

We will build a fully functional First Person Controller from an empty project.

You will learn how to:

Why this course?

Most tutorials show you the “easy” way to use the Input System. This course will have you write the code that actually controls and drives the player GameObject. By the end of this series, you won’t just have a character that moves; you will have a robust, reusable Input Architecture that you can drop into any future project.