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LittleAdventurerAndie:Make a 2D TOP-DOWN Game with Godot 4.5

Create your first Godot 2D Top-Down action game with good-looking hand-crafted assets!

Hello, I’m Single-minded Ryan, a game developer and digital artist.

What you’ll learn

Course Content

Requirements

Hello, I’m Single-minded Ryan, a game developer and digital artist.

In this course, we are going to create a classic 2D Top-Down action game with high-quality game assets.

 

First, I want to make the learning process really fun and encouraging, and that’s why I spent a lot of time hand-crafting the assets for this course. And I’m sure that these high-quality assets will make you feel like you are making a real game from the very beginning.

Then let’s talk about the course. We are going to make a classic 2D top-down action game, where the player must defeat all of the enemies in the game world with a sword. We are going to start by creating the platform with the TileMapLayer node. The TileMapLayer node helps us concentrate on the overall level layout, without thinking about what each individual tile should be. But there is a lot of setup work that needs to be done beforehand, and I’m going to guide you through with detailed explanations.

Then we will cover the movement and animation control of the player with GDScript.

After you’ve got a grasp of how GDScript works, we’ll dive into a very powerful concept called the State Machine. It helps us manage the behaviors of the characters as the code grows more and more complicated, and you can’t really make a complicated game without it.

AI Pathfinding is also an essential idea for top-down games, and I walk you through the Navigation system to create the AI of the enemy.

The amount of work required to make a game is overwhelming, so it is important to build your own tools to speed up the process. I’m going to show you how to auto-generate using the grid data of the TileMapLayer node and how to randomize the look of the trees for the boundary of the world.

You really need to pay attention to the details of the game if you want it to shine. I’m going to demonstrate this idea with the interactive grass. Not only will the grass react when the player is passing through, but you can even cut the grass with the sword.

Many times you’ll need to customize your own material shaders for some visual effect. For this part, I’ll show you how to create the blink and invincible effects using the shader graph.

Bugs are inevitable when you are making games. After showing you how to solve some common bugs, I’m going to focus on helping you understand how to debug the game with visuals.

If you are eager to improve your programming skills, this course also has a lot to offer.

I’ll talk about many core ideas of GDScript .

like how to use annotations and how to communicate between scripts using signals

There are many more things you’ll learn in this course, like the VFX, the UI system, the collision layers, and more. The point is, I’ll keep working on this course to add more content, and I really hope I can help you start your game development journey.

 

 

At the end of this course, you will be able to do things like:

Learn to make a good-looking 2D Top-Down action game with Godot

Learn how to code a 2D Top-Down game in GDScript

Learn how to control the player’s 2D Top-Down movement

Learn how to use the AutoTile system with the TileMapLayer node

Learn how to create Collison Shapes with the TileMapLayer node

Learn how to design a 2D Top-Down game level by painting the tiles

Learn how to control 2D animations with the AnimatedSprite2D node

Learn how to use the Y-Sort feature for the 2D Top-Down game

Learn how to use the State Machine to manage the behavior of the characters

Learn how to create the attack & health system

Learn how to use @Tool to run code in the editor to randomize the look of the trees

Learn how to use the TileMapLayer to generate grass nodes

Learn how to create Interactive Grass (can by cut be the player, and sways when the player passes)

Learn how to use the Navigation System for the Enemy AI

Learn how to control 2D VFX

Learn how to handle the 2D physics layers and physics detection

Learn how create shaders for the blink effect and invincible effect

Learn how to use Godot’s input system

Learn how to create game UI in Godot to create the health bar UI & the restart button

Learn how to use some GDScript unique features like the annotations, the setter and the signal system

Learn how to use the Autoload system to create the game manager

Learn how to export the game project into executable files

Learn how to use the Godot 2D physics engine

Learn how to debug the game with visual elements

Learn how to instantiate new nodes in the game scene

*This course does not contain any sound and music assets at the moment.

*All of the assets (the tile map, animation files, VFX files, background files, etc.) provided in this course are only for educational purposes, please do not use them in any commercial projects.