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Build a Serverless Score Tracker with AWS for VR & Unity

Build a real-time score tracking system using AWS Lambda, DynamoDB, API Gateway, Cognito, and Unity VR with OpenXR.

This course contains the use of artificial intelligence.

What you’ll learn

Course Content

Requirements

This course contains the use of artificial intelligence.

AI tools were used only to assist with narration and scriptwriting, while all demonstrations, Unity development, AWS setup, and teaching are performed by a real instructor. The hands-on content, explanations, and gameplay walkthroughs are all human-created.

Learn how to build a production-ready, real-time score-tracking system for your VR or Unity game using Amazon Web Services. This hands-on course walks you step-by-step through setting up a secure, scalable backend using AWS Lambda, DynamoDB, API Gateway, and Cognito—then connecting it to your VR game running on Unity with OpenXR and Meta Quest 3.

You’ll start with a simple, working VR gun-range scene and gradually integrate a cloud backend that updates player scores in real time. No AWS experience required—I show you exactly what to click, what to configure, and how to test each part along the way.

By the end of this course, you’ll have a fully working serverless system that validates users with Cognito, stores scores in DynamoDB, and communicates with Unity using lightweight REST API calls. You’ll also learn best practices for API security, cost control, and debugging both Unity and AWS.

What You’ll Build:
• A complete AWS backend (Lambda, API Gateway, DynamoDB)
• A secured login system using Amazon Cognito
• A real-time score submission pipeline
• A VR game scene using Unity XR, OpenXR, and Meta Quest 3
• Clean, production-ready code you can reuse in your own projects

This project is perfect for game developers, cloud beginners, Unity creators, and anyone who wants hands-on cloud experience using a real, working VR game.