3D Game Design & Creation Tools

Start Developing Games with a Solid Workflow

Learn To Setup And Use The Pipeline Tools To Help Manage Your Assets For Rigging And Texturing. We Setup The Very Versatile Dcc Application Blender To Use The Baking And Rigging Functionality. Then We Setup Quixel Mixer & Quixel Bridge To Texture The Assets. The Game Engine Will Be The Incredibly Powerful Unreal Engine. We Look At Linking Each Application In The Pipeline To Make Asset Export A One Click Action. The Send To Unreal Add-On Is Used To Export Directly From Blender Into The Engine. The Assets Are Setup In Unreal Engine Using The Tools Available With In The Engine. Once Inside The Engine We Game Test By Adding Functionality In Blueprints. Unreal Engines Blueprints Are A Great Way To Iterate And Play Test Your Game Using The Assets We Imported. This Course Is A Practical Approach To Learning To Give You The Experience To Setup And Use These Powerful Tools. The Course Offers A Comprehensive Range Of Lectures Carefully Recorded So Students Can Easily Follow Along And Complete The Project.

What you’ll learn

  • How to Setup and use the Asset Creation Pipeline Tools. (Blender, Quixel Mixer & Bridge, Unreal Engine).
  • Asset Preparation with the DCC Application Blender.
  • Direct Import to Unreal Engine.
  • Game Test Assets within Unreal Engine Using Blueprints.

Course Content

  • Introduction –> 5 lectures • 22min.
  • Rigging the Vehicle Asset –> 6 lectures • 23min.
  • Game Engine & Texturing Application Setup –> 3 lectures • 12min.
  • Texturing the Vehicle Asset –> 7 lectures • 23min.
  • Setting up the Send to Unreal Add-on –> 2 lectures • 6min.
  • Setting up the Vehicle in Unreal Engine –> 6 lectures • 25min.
  • Modelling & Texturing the Environment Asset –> 4 lectures • 18min.
  • Setting up the Game Blueprints in Unreal –> 18 lectures • 1hr 11min.
  • Bonus Section –> 1 lecture • 1min.

3D Game Design & Creation Tools

Requirements

Learn To Setup And Use The Pipeline Tools To Help Manage Your Assets For Rigging And Texturing. We Setup The Very Versatile Dcc Application Blender To Use The Baking And Rigging Functionality. Then We Setup Quixel Mixer & Quixel Bridge To Texture The Assets. The Game Engine Will Be The Incredibly Powerful Unreal Engine. We Look At Linking Each Application In The Pipeline To Make Asset Export A One Click Action. The Send To Unreal Add-On Is Used To Export Directly From Blender Into The Engine. The Assets Are Setup In Unreal Engine Using The Tools Available With In The Engine. Once Inside The Engine We Game Test By Adding Functionality In Blueprints. Unreal Engines Blueprints Are A Great Way To Iterate And Play Test Your Game Using The Assets We Imported. This Course Is A Practical Approach To Learning To Give You The Experience To Setup And Use These Powerful Tools. The Course Offers A Comprehensive Range Of Lectures Carefully Recorded So Students Can Easily Follow Along And Complete The Project.

What The Course Covers:

Rigging The Vehicle Asset In Blender

Baking A Colour Map For Use In Quixel Mixer

Pre Export Checks

Setup Of The Applications (Blender, Quixel Mixer, Bridge & Unreal Engine)

Setup Of The Send To Unreal Add-On

Asset Import & Setup Within The Engine

Game Testing Using Blueprints

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