Design and Simulation Techniques for Futuristic Wall Padding
Explore the realm of Sci-Fi material creation in this advanced tutorial series. Learn to design and build intricate padded walls suitable for spaceship interiors using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. Dive deep into node-based workflows, model preparation, simulation techniques, and texture detailing to create realistic and immersive padding textures. Enhance your skills by mastering the integration of multiple software tools for seamless material development. Perfect for intermediate learners seeking to expand their proficiency in digital content creation and material design.
What you’ll learn
- Master Substance Designer Techniques: Learn to create complex procedural textures for Sci-Fi padding walls using advanced nodes and graph structures..
- Integrate Multiple Software Tools: Understand the workflow between Substance Designer, 3ds Max, Marvelous Designer, and ZBrush to optimize texture creation..
- Simulate and Design with Marvelous Designer: Gain proficiency in simulating realistic padded wall structures and integrating them seamlessly..
- Refine Material Properties: Develop skills in adjusting color, roughness, metallic effects, and emissive channels to enhance the visual realism..
Course Content
- Scifi Padding Wall –> 6 lectures • 3hr 32min.
Requirements
Explore the realm of Sci-Fi material creation in this advanced tutorial series. Learn to design and build intricate padded walls suitable for spaceship interiors using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. Dive deep into node-based workflows, model preparation, simulation techniques, and texture detailing to create realistic and immersive padding textures. Enhance your skills by mastering the integration of multiple software tools for seamless material development. Perfect for intermediate learners seeking to expand their proficiency in digital content creation and material design.
Course Content: Delve into 200 minutes of high-resolution, unnarrated video content.
Chapters:
- Chapter 01: Establish foundational nodes in Substance Designer, construct the padded wall structure, and refine details.
- Chapter 02: Utilize 3ds Max to prepare models for Marvelous Designer, simulate padded wall effects, and create alpha patterns in ZBrush.
- Chapter 03: Enhance coloration, develop custom decals, refine roughness and metallic properties, and optimize emissive channels for a fully realized Sci-Fi material.
Software Used: Substance Designer, 3ds Max, Marvelous Designer, ZBrush
Level: Intermediate
Prerequisite: Basic knowledge of Substance Designer, ZBrush, Marvelous Designer, and 3ds Max or equivalent software.
Attention: Includes a clean SBS file for study (requires Substance Designer version 11.3 or above). Videos are unnarrated without voice-overs or subtitles, focusing on practical demonstration and learning through action.