Game asset creation: highpoly to lowpoly workflow

Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter

Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand.

What you’ll learn

  • Understand the lowpoly and highpoly workflow.
  • How to UVunwrap a mesh to avoid baking errors.
  • Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter.
  • Creating lowpoly and highpoly meshes in Blender 2.8.
  • Assigning different materials to different parts of same mesh in Blender 2.8.
  • How to bake perfect normal map in Substance Painter.
  • Creating layer based procedural materials in Substance Painter.

Course Content

  • Introduction –> 1 lecture • 4min.
  • Modeling lowpoly & highpoly meshes, discussing core concepts, UV and exporting –> 6 lectures • 1hr 9min.
  • Baking maps and texturing the game asset in Substance Painter –> 8 lectures • 1hr 7min.
  • Final thoughts and your questions and feedback –> 1 lecture • 2min.

Game asset creation: highpoly to lowpoly workflow

Requirements

  • Familiarity with 3D in general and a passion for becoming a 3d game artist.
  • There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary.

Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand.

This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Together, we’ll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter

In Blender 2.8, we’ll:

  • Learn about the blender’s user interface and learn commonly used keyboard shortcuts to speed up our workflow
  • Model low poly game asset using different modeling techniques i.e. inset, extrude, bevel
  • Model highpoly game mesh and use modifiers to add subdivisions and bevel
  • Uv-unwrap low poly game mesh and discuss key points in the context of baking normal map
  • Prepare high & lowpoly meshes before exporting to Substance Painter for baking maps

In Substance Painter we will:

  • Go over its user interface
  • Bake mesh maps such as a normal map, AO, roughness etc..
  • Texture our game asset by building layered effects such as roughness, dirt/dust and surface damage
  • Texture game asset using a layered approach and a procedural non-destructive workflow

 

By the end of this course, you’ll have skills for game asset creation using lowpoly & highpoly workflow.

You’ll be equipped to create game assets using Blender and bake mesh maps and texture them using Substance Painter.

 

The course is targeted at beginners but artists of all levels interested in revisiting the concepts of lowpoly & highpoly workflow will benefit equally.